Advance Interactive Audio

MUSIC AIA


This description is about an assignment we had for AIA, the following is about creating the music for a racing, machines we had to create also a different music for each lap, different music for the boost and for the first place.

First I want to say all the music in this, videos are producing by me. One of the best techniques that I used for this assignment was to imagine a car racing in my head, so then I can used my imagination to layer the sound and effects.

I first create a beat of 2 bars time signature of 4/4 and 140Bpm, I used the common the beat of electronic music with kicks, snares and hit hats for the 3 laps, boost and First place, the reasons why I choose electronic music for this assignment was first I normally produced electronic and funk music the second one was that was a machine racing so normally all the people described machines with some electro stuffs. And the third reason was that the electronic music give, you the impression of more speed and energy in the game.

The techniques, that I used was EQ in my entire kicks and snare, a lot of double tracking in the entire music to give more powerful sounds. I used side chain in my bass sound side chain is basically taking out the output of my kick and send it to a new bus and then compress my bass and take the bus of my kick inside of my bass compressor.

I used Reverse techniques in some of my snare to give them a more fast and originally sound, I used automation not to much but I used when many sound were play together, for the whole music and layer at least 5 tracks for each music to give each music something different to the other.

And for the mix when all my ideas and music were done I mix the entire music, using Reverbs, EQ, and compressors. Some additional information for my beat I used two kicks a hard kick and a Soft kick to give the more punching sound, I used a channel EQ for both kicks what I did was to reduce some high frequencies and low frequencies to the kicks. Then I make sure everything was quantize in the right form and then makes sure nothing was clipping

For the final part I used automation in some of the tracks to avoid clipping and for give more power to some effects like side chain and white noise. And in then end bounces the music according each lap, boost and first place.

  ( LAP 1  http://www.youtube.com/watch?v=QNTXb9FH9cw&feature=youtu.be
  ( LAP 2 http://www.youtube.com/watch?v=bbaFfTXtELQ&feature=youtu.be
  ( LAP 3 http://www.youtube.com/watch?v=XrKISqdAFIM&feature=youtu.be

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